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It reminded me of "you must build a boat" where the minigame affects the RPG.

Good implementation, but I noticed that when the ball's direction is higher on the X coordinate it goes fast: did you forget to normalize the velocity vector after changing the direction?

Yeah, I was thinking of  you must build a boat for sure when I was creating this game!!! Also, I will check out the normalization. I realized it was really speeding up when it was going diagonal.