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Can't believe what you managed to accomplish during the jam period. I got more than an hour into the game and still and working through it. I didn't want to leave out the battles just to be able to finish. The premise and execution really hit the spot for me as a Harold jam entry. You avoided common interpretations of Therese and Lucius, and were able to execute some unique combat mechanics at the same time (though a bit imbalanced in my experience since you can perma-stun most enemies). The effort and polish that went into this were extremely impressive, from map and town creation to skills, NPC text, and more, and I know I haven't even gotten past the halfway point. 

I think most people would have boosted your points a bit if you had managed a complete story arc within about an hour, and I would have loved to have finished it myself during the jam period. Really great job though!

In hindsight it's because I opted to design a game with familiar mechanics rather than experimental ones that made it possible to make a game of this scale in only a month. KV did end up explaining why my approach was sideways compared to everyone else's though. Next jam, I am avoiding my subtle but massive mistake to introduce major party members one-at-a-time, next jam they will be introduced all at once for a much shorter arc. On top of that, I will sic the very experimental battle system I was designing before I decided to join the Harold Jam