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Day 9 Update:

I ended up being busy at work, so I got less done this past week than I would have liked. I created the sprites for the RPG-based combat (the background and player and bug sprites) and also created a dialogue system for NPCs. So far there's only 2 (the quest-giver and an npc that functions as a barrier until you've spoken to the quest-giver). Below is a gif of the basic dialogue with the quest-giver (you can ask Where? and Why? but I only demo'd the basic option). I'm not 100% happy with using A, B, and C as the options, I'll have to think about it more though. I'll probably move it towards Z, X, C, or another 3 characters that are in a row in a QWERTY keyboard.


I'd really like to add some more assets (like a house and the light mentioned), but I'm focusing on getting the combat finished so the game is playable all the way through. I should be able to finish it by Saturday!

(+1)

Waiting to see some combat footage! Regarding option's key I suggest A,S and D. If there was 4th option, you can use W. Most people are familiar with WASD keys and they can use their right hand to place on Arrow keys for movement.

WASD is a great idea- thank you!