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Hello, 

Thank you for your interest in playing the game.

Please send me your e-mail (or your preferred way of receiving files).

The wall-run system is written with C++ as an actor component class contained in:

CPPComp_Player.h

CPPComp_Player.cpp

Search for the function: PC_UpdateWallRunOmniMotion() to see how the algorithm works per tick.

There are a lot of parameters that feed in the system via PC_SetWallRunOmniMotionInfo(), you'll need to calibrate your own set of magic numbers through trial and error - at least that is how I work with the system during development. 

I hope this can aid you in your project. 

thanks, my email is valentineezeani0@gmail.com

If I'm able to correct the errors u mentioned, I'll update you