Game Version: Indev-0.3.2-Beta
Device Specs: Fairly high end gaming PC -
CPU: Intel i9 10th gen overclocked @ 4.2 ghz
GPU: AMD rx 6800 xt with resizeable BAR Overclocked @2600 mhz
RAM: 32 gb
Operating System:
Windows 11 - Latest beta insider build
What happened:
Lag-spikes and input lag. This is *probably* happening because the game is rendering at a resolution different from the monitor resolution so it needs to scale to the right resolution, causing input lag and lag-spikes.
I really like the low-res. and retro look of the game... but I think a better way of approaching this issue is to render your game's low-res. output to a texture the size of the monitor's resolution (I believe godot has a feature for this). This means that all the scaling will be done on your GPU and not on your monitor, which *should* remove the input lag and lag-spikes.
To replicate:
Play the game on a monitor that doesn't match the target resolution. I am using a 4k, 16:9 monitor.
Additional information:
No additional information.
Great game! I really like the art style!