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GraphicsRUSH

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A member registered Apr 04, 2022

Recent community posts

When I played the game, my audio started bugging out and it sounded really creepy!

Maybe even add this as a real feature in the game! (This can be achieved by pausing and playing the audio repeatedly I believe).

I'm quite impressed with this game! I really like the retro art style!

One thing that would make the experience significantly better is to avoid displaying the same text multiple times after death.

Another thing would be to display the HUD at a higher resolution than the game's low-res. look to increase legibility. This can be achieved by rendering your game (with its low-res. look) to a texture (I believe godot allows this?) and then outputting it at the same resolution as the player's monitor. Godot will automatically scale the resolution of the HUD to this higher resolution.

Game Version: Indev-0.3.2-Beta

Device Specs: Fairly high end gaming PC -
CPU:  Intel i9 10th gen overclocked @ 4.2 ghz
GPU: AMD rx 6800 xt with resizeable BAR Overclocked @2600 mhz
RAM: 32 gb

Operating System:

Windows 11 - Latest beta insider build

What happened:

Lag-spikes and input lag. This is *probably* happening because the game is rendering at a resolution different from the monitor resolution so it needs to scale to the right resolution, causing input lag and lag-spikes.

I really like the low-res. and retro look of the game... but I think a better way of approaching this issue is to render your game's low-res. output to a texture the size of the monitor's resolution (I believe godot has a feature for this). This means that all the scaling will be done on your GPU and not on your monitor, which *should* remove the input lag and lag-spikes.

To replicate:

Play the game on a monitor that doesn't match the target resolution. I am using a 4k, 16:9 monitor.

Additional information:

No additional information.

Great game! I really like the art style!