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(1 edit)

WHAT THE FUCKKKKKKK. The graphics man. SO medieval. And the fucken music!!! God I love it!!!

Ok review time and I'm doing it as I'm playing this.

Your battle system is very balanced. You know how to make a balanced battle. I've seen too many RPG makers that fail at this. Oh and..I like zombie game so you are already on a good start.

So now I'm thinking as a developer...Do you like medieval games? Or like making them? Cause your dialogue is on spot. You have a nack for this.

Fuck I love your music so much...It's very classical. Oh and that auto save...very nice touch. I think I'll steal your idea in my game or at least the next game I make. 

I really like how an icon shows up when you get near a chest, talk, or exit the map. Very very nice touch. Hmm..the chest are so fun to open. *creeeekkk* But as a rpg guy, hide a few :D This isn't a complaint, I'm just a bit jealous lol

So, I have a crappy computer, and my computer can barely handle that 5v5 battle...Graphics is too real...literally lol

Your battles when the monsters get really low on hp transition to a new sprite. Very very very nice touch.

Custom rain too? The details man the details!

Found the key to the gate. I really like how simple the map is. You tell give a little problem and it's solved quickly. Like finding a key on a dead man's body when they were out patrolling or something. God dam, too many people make finding a god dam key like an hour long quest. Giant ass maps that tell nothing  about the story through the art - tooooo many blank maps!!! From just getting the key, I already knew what happened. Guards went out, they got killed. Easy, fast, and you didn't even have to tell it in words. Good.

Alright, my first random encounter...too laggy...I don't blame you...It's my pc.

OHHHHH you fucker...You added spikes to the dungeon. Didn't even notice it...Very very nice touch. Now it's a dungeon!

Boss music is very lovely...But one comment....This feels like a sad love song in one section....I would recommend that song for a fight where you have to kill your own ally or something sad and you just have to do it.

Oh, wtf...that manicore wasn't the boss? Holy shit that took forever to beat. Yeah..You need to adjust that difficulty...

Oh...when that horn guy has his flashback and after its done. Stop the SE cause the river noise is still flowing once his flashbacks r over.

Ohhhh upgrading your abilities and not leveling it up. I like that a lot.

Very very very good warning on that treasure chest. I just wanted to touch it :) i was a fool!

Very very very good at that hidden town map where there was a single treasure chest. That's what I like in a RPG lol

Hmmm dungeon number 2...you should be a little more creative in placing chest. This chest finding feels like ff13 where it's just too linear.

God, i forgot how much i hate random encounters....This laggy battle isn't helping my game experience either...

That boss battle with esther...tat was hard...and with that lag on top of that...nop!

Second time fighting esther...a lot better with 5 people fighting instead of 6...

ok...so that ending...I'm sorta ok with it. I get the story, but it just didn't give me that twist. I was confused the first second. It would've been better if you hinted out the king's peril or something.  Well, medieval games aren't my thing, but you put so much time into this!!!

I was a bit lit down in the end. I wanted some serious twist like esther killing his beloved or something...But the story was well rounded and no complaints too much, just not my cup of tea story.

5/5

Just because you put so much time into this game 0.0

Oh, I spent about 3 hour into this game...I hated the laggy battle...