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Oh hey,  thanks for the reply!

That'd make sense, I'm actually ok with it taking longer so long as i can manage to translate my ideas well lol. 

That kind of haphazard placement is exactly what i want to avoid, I'm really trying to make a world that feels cohesive. I feel like all that front loaded work will make the rest of my process easier (if i know the world, i have a better idea of its fauna and what might motivate characters etc).

Outta curiosity what tools do you use? Rn I'm sketching on an MS whiteboard, translating the geometry with unity pro builder, then texturing it using aesprite (though i haven't gotten quite that far yet, I'm not much of an artist and that part still intimidates me haha)

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Currently I’m working on a 3D video game, the modelling for which I just use Blender. My world isn’t big enough to warrant thinking about it on paper nor especially anything digital. Currently it fits in my head just fine.

2D video games vary more technically and stylistically, so it’s hard to say which tools I’d use. My previous game, Barry Red (which I never finished because of broken game logic) had one large background loaded in chunks, also made with Blender. If the game were tile-like I’d make levels with Tiled, instead. Maybe you’ll want something in-between, like loading premade sprites in the right places, them together forming a single shape.

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oh rad, i was actually wondering if segmenting backgrounds like that was something people did! It seems like the best way to handle a well thought out, parallaxing background. 

I think that in between method seems like a good solution for what i'm going for. I'm working with sprites, but I want them textured onto models to make animation/lighting easier (and hopefully come out with an interesting looking aesthetic lol) and that sounds like it'd work better with what you've suggested.  I might still try to mess around with tiled just to see how that goes though, no harm in at least seeing if it makes sense for what i'm doing.

Thanks for the advice, hope your project's going well so far!