hey all, after years of waiting I'm finally getting myself into game development! I'm a programmer by trade so that parts been easy, and everything else I've been picking up with not too much difficulty.
However, I'm not super sure where to start or what the process looks like for building levels. Rn I'm trying to sort of think about my game world and its history and build off of that, sketching out a rough draft of the levels as it comes to me (it's 2d game so much easier to do lol). And while that's fun, idk if that's the best way to be doing it and i don't want to get too invested in it only to realize it doesn't translate very well.
So, tl;dr! Do you all have any level design tips/tricks/tutorials you'd like to share? I'd also love to hear anyones general process!
Very excited to be joining this community, hopefully my post wasn't too long winded lol.