Ah sorry, no there is no win state. I’ll add that to the game page.
Good ideas. I think the quickest fix would have to be just to have a lot of targets and a score counter, but I really didn’t want to go over the 3 hours given I was already so close to something playable.
I originally envisioned this a sort of echo-location game … I guess I just forgot at some point during development that the player shouldn’t light up as well (since that was what I initially used to test with).