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Is there a win-state, actually? After the 5th (maybe 6th) target I gave up the search. Of course, given the theme (and game description) it would have been very helpful to mention that there is more than one target to be found in the first place. The disorienting space (given the constantly moving blocks) adds to that confusion. Could have been interesting to make the player more dependant of the “Nite lights” by not making them emit light as well, and maybe add a re-charging mechanic to the summoning of the lights.

Ah sorry, no there is no win state. I’ll add that to the game page.

Good ideas. I think the quickest fix would have to be just to have a lot of targets and a score counter, but I really didn’t want to go over the 3 hours given I was already so close to something playable.

I originally envisioned this a sort of echo-location game … I guess I just forgot at some point during development that the player shouldn’t light up as well (since that was what I initially used to test with).