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very cool game! very much dug the setting, the art style, and the overall tone. very good job of conveying another world and all the mechanisms and factions.

the writing was absolutely top notch. i was very convinced by the world building, and you dug deep into fleshing out the world. there was quite a depth of content. music and sound were spot on as well.

as for the gameplay itself, very strong at the start, but diminished quickly around halfway through. the initial mechanic of scouting locations and waiting for reports back was so great, that it was a shame that once everything was discovered there was nothing further to do with that. would have enjoyed a further level where maybe re-scouting might reveal something new about whatever location.

the decision making mechanic was very captivating, and i like that very old school mechanic of choices and consequences.  though i'd say the choices were almost too easily telegraphed as to any sort of motive, and they mostly seemed to have effects right then and there. usually that sort of mechanic is most fun when the best course is more ambiguous, or when what seems like the obvious best choice ends up having repercussions several turns later.

i suspect the 'what kind of day is it?' question played something to that, but if there were any late term consequences they were either very subtle or i managed to avoid them.

towards the end i was starting to seem the same choices multiple times and by that point i had figured out which ones had the effect of increasing or decreasing the population and that's when the magic started to break a little. again, this is where some complexity might make that tail end more interesting. maybe the 'correct choice' 10 turns ago is a very disastrous choice on turn 20.

very much enjoyed this one!