not bad for what you managed to get done. the game functions on a basic level, and i can see the hints of what it wants to be. on that level, you did a good job of getting it up and running and published. i liked the 2d limited field of view mechanic. it added something very interesting that isn't often seen in this sort of 2d action game, so there's potential for adding a lot of suspense due to not knowing what's around the corner.
the weakness, here, and it is -the- weakness, is in the controls. having everything be keybound the way you have it is a bit much. mouseaim at the minimum would improve playability a ton, but as it is it's very QWOP-ish to play.
back in the days before mice were common, the usual setup for something like this would be to have the arrow keys or numpad as your directional control and ctrl, alt and shift as action buttons. it gets very cramped having so many action controls clustered in a tight space assigned to one hand otherwise.
great effort, and good for getting something working and submitted!