Oh wow, what a fantastic entry.
note the size of the two sections doesnt anything other than how detailed I felt I could be!
The Goods:
Everything really, the visuals, audio, gameplay and story were all wins for me.
The boss was hard but fair, I only really got messed up hard when I tried to rush.
Really I have nothing constructive to say about that goods other than, holy hell gg.
Also having a trailer is what got me to check this game out initially, when I saw you post it in the discord I had to play it.
Any jam game with any story is a winner in my book, it takes a gameplay showcase and makes it into a full package imo which enhances the feel amazingly. Plus as far as Story takes on the Limit, this one is amazing. Super awesome
The Less Goods:
The controls where a little clunky at first. when started realizing that your not supposed to be jumping constantly it became alot smoother tho! so it feels intentional to create a more grounded fighting system about parrys and the dash. So really this negative is more a possitive.
What doesnt have as much of a positive side to it imo is how slow you move because your dash takes HP so your not going to use it for movement. While making the dash free I think would take away to the intent and feel, maybe having some of the areas not having parts that need the jump would be nice. IE have the levels all be straight and flat, that way you can fast walk without stop.
more of a Bug report here, after dying to the boss a few times alot of the UI started acting funky, my HP bar disappeared, the final ability pick ups name was all messed up eventually. HOWEVER, since the game is very clear when you get hit and you can if your skilled avoid all damage, I was still able to continue and beat the boss without seeing my own HP bar. When in doubt, don't get hit lol
Seriously amazing, this is already gem in my book.