Hello xenological. I agree with you. I made 3 little casual games without anything really innovative in their gameplay. At first I did something using a Low Level 2d GameEngine without any dependencies in pure C++. Usually I develop my projects under Unity (take a look at my dashboard) which is more interesting, but for the RetroGrade Jam, I said to myself that it could be interesting to create a vintage engine like 40 years ago. Technically I am proud of what I did, but it's true - the games are not relevant. I saw this event like a Code jam. Thank you for your feedback ++