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Thank you for the in-depth feedback!

This is the first time we tackled this many particles on screen for a game so I'll definitely look into what you said about slowing down the steps, I agree that it would be better than having your game entirely frozen.

There are particle containers that we've used before in previous games that could help remedy this, but they do take a bit of setup, so on account of my laziness we ended up getting particle spams instead.

The immortality bug is something that I unfortunately wasn't able to run during testing so it ended up ruining the experience a bit when players got too strong, however I'll definitely be fixing that after the jam.

Was on my way to report another bug when I saw your reply :] Sometimes, Retry makes me start with damage and velocity from enemies that were near my ship when I died in the previous run.

Particles are a hell of a thing xP I hope the fix won't be too annoying for you.

Is the immortality an actual bug? I thought it was perhaps just a consequence of stacking shields and regen. Either way, something to fix if possible. Speaking of shields and regen, it would be handy to see a list of current upgrades or stats on the level-up screen, to make it easier to gauge which upgrade would be most beneficial. After a few level-ups, it gets hard to keep track of how many of each you have. Perhaps the level-up cards could list how many you have of that upgrade already, that would avoid the clutter of a full list.