This one was really fun! Found myself playing it for a while. Love the different actions for the dice faces. Very addicting.
Pixelcomet Games
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Thank you for the in-depth feedback!
This is the first time we tackled this many particles on screen for a game so I'll definitely look into what you said about slowing down the steps, I agree that it would be better than having your game entirely frozen.
There are particle containers that we've used before in previous games that could help remedy this, but they do take a bit of setup, so on account of my laziness we ended up getting particle spams instead.
The immortality bug is something that I unfortunately wasn't able to run during testing so it ended up ruining the experience a bit when players got too strong, however I'll definitely be fixing that after the jam.
This was truly a pleasure to play, one of the hidden gems here in the jam. I love the level design, the way you teach the player things like locks work in one level by having them all in the same room, and then having us go find them, or how moving the blocks work once we're introduced to them. I found it very challenging because I realized at some point I had to start saving some of the dots that give you more moves, even though they're grouped together which would compel people to pick them up all at once. Absolutely fun!
I really wish I could've played this, it appears nothing happens when I hit play, so I will say this.
I've read through your post mortem, and I'm really happy you were still able to participate, I'm sure something, out of your control, no pun intended happened when you pushed your final build. I've followed your itch account because I would still like to see what you put out in the future!