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Pixelcomet Games

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A member registered Nov 20, 2019 · View creator page →

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This one was really fun! Found myself playing it for a while. Love the different actions for the dice faces. Very addicting.

Thank you for the in-depth feedback!

This is the first time we tackled this many particles on screen for a game so I'll definitely look into what you said about slowing down the steps, I agree that it would be better than having your game entirely frozen.

There are particle containers that we've used before in previous games that could help remedy this, but they do take a bit of setup, so on account of my laziness we ended up getting particle spams instead.

The immortality bug is something that I unfortunately wasn't able to run during testing so it ended up ruining the experience a bit when players got too strong, however I'll definitely be fixing that after the jam.

So is this game SUPPOSED to make me exhale in FRUSTRATION LMAO

Very nice game, definitely fit the theme, VERY cute graphics, and I noticed the music started getting lower as the stress meter went up, loved that bit. Made it up to 3-1.

Beautiful game! 

Very beautiful game, I tried to take the courageous route and ended up staying with the Messenger on their planet. I'm surprised you were able to write all this up in only 48 hours. The music isn't really my style, but it definitely fit the story. Loved it!

Not a bad game at all, got all the way to AppleFruit to see how things would change, very solid mechanics! Certainly felt an out of control element once the spinny things started kicking in. Nice job!

This was truly a pleasure to play, one of the hidden gems here in the jam. I love the level design, the way you teach the player things like locks work in one level by having them all in the same room, and then having us go find them, or how moving the blocks work once we're introduced to them. I found it very challenging because I realized at some point I had to start saving some of the dots that give you more moves, even though they're grouped together which would compel people to pick them up all at once. Absolutely fun!

Took a while to get used to the controls, the art is nice, and the game is pretty fun once you get the hang of things.

This is so addicting! I absolutely love this game!

This game was awesome, very well put together, and very polished! Controlling the zombies didn't seem very difficult, felt good to move around.

This was really fun! Only game I downloaded, but loved it! The speed ramped up really quickly but once I got the hang of it I was able to figure out how to control the cat.

Very fun, very challenging, started to get insanely hard around level 4, great job!

This was so addicting!

The dialogue was amazing, especially when I tried to NOT save the world, lol. Started to  get pretty laggy as I got close to the electrical sphere thing, but overall pretty cool.

This was pretty fun, a bit confusing, but I liked the concept.

you did it, you've awakened my merging addiction. PLEASE port this to mobile! AWESOME GAME

Wasn't too sure about the combat, loved the idea for rolling dice to move. I started trying to avoid the [!] boxes just to get things moving for me.

I loved this! I was able to use decimal numbers to hit that nice sweet spot before jumping, tried to mess around with the values a bit to see what else I could do. Great work!

Gameplay was really fun, wish there was an objective, but it was very addicting!

Not bad, enjoyed a good bit of it, once the controls started to get randomized it became increasingly difficult though.

Simple, intuitive, addicting! Very fun!

Wow, this   was pretty fun! With enough polish this could be an amazing mobile game!

Oh this was fun! Shame I couldn't get past level three but I enjoyed it!

This was really hard, but it was still enjoyable. I could see this being a mobile game.

Felt nice feeling like I was inside a car, but I'm not really sure what to do.

Not bad, I think it was an interesting take on Tetris, a bit too slow paced, and when I had to go afk and came back I saw that I won, but that was probably because I was in single player. I really dig the octopus model.

Stopped reading as soon as I figured out how to rotate. Fun stuff!

It takes a while for things to ramp up, but was a pretty fun game once it did.

I was having trouble clicking on the dialogue, and unfortunately wasn't able to get far, but spam clicking helped. Points for originality!

Kind of reminds of those games I used to play on my phone, though a little different since I'm only moving one block. Loved the puzzles though! Great game!

Not bad, controls are a bit rough, and player is too slow, but I like the idea.

Very fun, had me frustrated at level 2, in a good way lol

I really wish I could've played this, it appears nothing happens when I hit play, so I will say this.

I've read through your post mortem, and I'm really happy you were still able to participate, I'm sure something, out of your control, no pun intended happened when you pushed your final build. I've followed your itch account because I would still like to see what you put out in the future!

Absolutely amazing!

Took me a while to figure out, very original idea!

So I think the concept of it is great, it seems like it would be insanely fun, my only gripe is that it seems all the stuff I could destroy is too spaced out. If I was able to steam roll through obstacles right of the bat, I can see this being a hook! Definitely fun though.

One of the most original games I've tried so far. Challenging, and definitely has the out of control feeling in the red zones. Love it!

I'll give you this, you had me yell in frustration lol

I like the idea, very hard

I really like the idea, could use more polish, but understandable due to time constraints.

Really love the art style!

This was really fun, loved the pop ups lol