day 11
okay. so!
today, I found a way to make the text/dialogue stop looping! yay! and then I also figured out some sort of way to make the room change. I made it a button, which is a little weird, but it's the best I got right now. Then I added more to a dialogue section, and brainstormed the intro.
And then, for the rest of the day, everything that could've gone wrong did go wrong.
the game kept not running because my computer was out of storage. so I had to fix that and make room for new storage.
Then when i ran the game, the mortar stopped working. so instead of clicking on it to change the sprite and then being able to drag it and add beans to the pot, it started skipping over the click sprite change entirely. And then when I ran through it and added it to the pot, it added too many, or didn't add any, or it added them when the mortar was empty.
And so I tried to change the code, but that just made it worse. i don't know WHAT i did, but I'm either going to have to look at all the timers and change them, or see what's wrong with the code of the mortar and just redo it.
AND, the ordering system ALSO broke down. Instead of recipes sending you to the correct room, they either don't work or they send you to the wrong room. idk wtf happened.
so tomorrow is for troubleshooting i guess. cause without the cooking section the game doesn't fit together and you can't move on to the next room. rip me.