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(+1)

Loved the time dilution mechanic. It'd be great to have some sort of objective, such as escaping the workplace.

(+1)

Thanks for the suggestion! We've thought about adding a clearer objective but due to time constraints, we shifted to a survival objective to some extent (lasting as long as possible without touching a robot). We plan on developing this into a full game, expected to launch globally late 2019.

(+1)

Sounds awesome! Can't wait to see the final game