It wasn't so much the theatrics (although it seemed they were prized more with how heavy and fast the axe fell, so to speak) but more the pacing and sudden reveal, followed by another sudden 'reveal' that made little sense in comparison to the rest of the game. It was a pacing issue with little time for breath after an already large critical moment shown before diving straight back into another critical reveal and moment, with an unsatisfying 'end'.
Granted, you were likely pressed for time to wrap things up, but it seemed to come too fast with little-to-no foreshadowing of any kind and then a sudden reveal with another and another following straight after. It basically built, built, built with no space between for the reader to appreciate what had just happened and then no space for them after to do so either.
IDK, it seemed a bit much is all and as I said, it was probably due to time constraints. Hopefully this post helps convey what I meant a bit better though.