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Unfortunately there was not enough meaningful dialogue to give that specific series of events a larger breadth, as the current chapter accounts for a specific day in the life out of many others. The sudden events at the end are inherently less effective due to how short the game is prior, and so there is less immersion which makes the end less believable. It not being the true end also means that it is not meant to be the last thing the viewer sees, and so it being the current end leaves the viewer with no time to digest what happens while the story continues. It is as jarring as any mid-plot twist would be if the plot ended there instead of continuing on.

Both of these issues should be resolved by our future additions of a chapter which is played before and after what is currently playable. It is highly unlikely our game will win this competition however and so its prioritization on our development schedule is uncertain.