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(+1)

The tileset you made is awesome, and I like that the levels have multiple paths and can be navigated using whatever powerup you choose to pick. The controls feel good, the combat was a little bit slow in my opinion (enemies took too many hits to die).

I agree with the door comment, and I think there was also a turret enemy that was kinda camouflaged into the background. 

Other than that, this is a short but great platformer and the ending cutscene is very nice. Good job!

(+1)

Thanks a lot for playing and commenting!

Honestly the combat is one of the things I am least happy with. The robots aren't exactly seeking to deal damage, they are mostly just an obstacle that you have to be cautious around. I wish I had time to create different enemy kinds, and implement them better into the level design. Also there aren't enough levels to really use the combat or even the different routes to their full potential.

I kinda like the idea of a game where the important things don't stand out and they are really part of the environment, but I agree that in such a short game I can't just throw that in there and it would be better to clearly define the important things.

Thank you for liking the tileset, I definitely devoted the most enthusiasm into that. Good luck with your game!