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(+1)

Re-posted here from Discord server by Jam organizer request:


  • Since one VA can voice multiple characters by using a different voice/tone,  can different characters use different voice 'bleeps'?
  •  As it is possible to have  dozens of sfx for the GUI in total (different hover/activate sfx for each button + quickmenu) , would an ambient sfx or music used exclusively for the main menu count as an 'interface sound'?  (an interface sound can be be a jingle rather than 'bleep'). doesn't make much sense allowing multiple different sound assets on the GUI for free, while being barred from having a single one play continuously on the main menu.
  •  What are the limitations on Splashscreens/Pre-Splashcreen images?

  •  Similar question for Video assets, what are the limitation on those?

  •  What is the meaning of 'extensive' on the limits for sprite animation? Would a sprite 'glitch' effect, without change of expression or pose fall under these strictures? Does it make a difference if the effect is achieved via code or thru actual sprite animation?

Hello! Apologies for getting back to you a lil bit late, but we’ve been discussing all of these very specific cases! I don’t have answers for all of them yet. So I will be replying in parts if that’s okay!

if you do want to make some sort of glitch effect, you’ll have to do this in engine. If you’re using Ren’Py, here’s a video that explains how this can be done. 

Regarding the beeps: You made a valid point and we’d be alright with using different beeps but it has to stay consistent per character. My recommendation as well is that they are all of the same kind of sound wave (triangle, sine, etc) and the only difference between them is pitch.

Animation: Extensive animation would probably be something that reasonably requires like, more than 5 frames or so to work. You can easily get a blinking animation with 3 frames, mouth to look fine with 2. Please take into account the spirit of the jam: to make a VN in the most simple and crunch-free way.

We consider the Splashscreen to be GUI, so no limitations.

For the video assets, do you mean for sprites or for GUI?

For the sounds used in main menu only: it’s GUI, that’s okay. Use your best judgement taking into account the spirit of the jam as well.

Regarding the multiple SFX point: Having different sounds assigned to button hover, activation, etc. could be an accessibility feature for low-vision players, as that's audio feedback for different actions. We fully understand that it may look a bit odd to have no restriction on the SFX for the UI but this is the reasoning behind it. Aside from the fact that we suspect most people will not really try to do much with it.