Necro Druid | Devlog #5
Hey, it's me again. A lot of progress was made.
Current progress (last 4 days):
I have created a new plant type - Bouncy Plant. It bounces Necro Druid away when he lands on it.
I also implemented Laser Eye in the game. It tries to reach the player's position with Unity's 2D raycast, and if it hits the druid it starts charging up its laser beam.
I have created a fully functional main menu, in which the player can change settings (resolution, fullscreen mode and sound/music volume), quit game and load any checkpoint previously reached. All of these things are saved in XML files in AppData.
I started to get the project's page on itch.io ready to publish. I will finish it tomorrow and launch it when the game is ready.
I have made two proper levels after the intro one. I think that current game content is around ~5 minutes long.
Here's a video showing off Bouncy Plant and Laser Eye in a throw-away scene.
Further plans:
Today, I will create level 3 and an in-game pause menu, so the player can return to main menu.
Tomorrow, I will create level 4 and add sounds to the game.