Day 11 - July 12th
In this day I sended the game link to be playtested on Game Jam's Discord. For my surprise, the game had incredible feedbacks from the play testing channel on Discord made from @zennnci and @DustoTail. Thanks guys!
After that, I used the rest of the day to think on this ideas and how I could bring them to the game.
Day 12 - July 13th
As I realized that now it’s very close to the deadline, I’m going to cut some planned features, like the IA movement for the mates, enemies and the battle mechanic with shoots between mates and enemies. I’ve come with this because of the incredible feedbacks from the play testing made yesterday!
So, for now on my planning of what to do before the deadline is:
- Improve Mate’s sprites with expressiveness (@zennnci suggestion)
- Implement a reward/punishment score system for the game (@DustoTail suggestion)
- Create a HUD for the game
- Create an entrance for the game, if has enough time (to have a feel on how to make a game in this kind of detail aswell)
And today I started the creation of the score system with a simple mechanic for it. To start with some reward/punishment score system, I'm computing the score when the resource is delivered as the health * health_pace of the mate helped. With this, you will earn more from the more needed. Now I'm not planning do anything on score when someone dies, but is something that I'm thinking about.
Look how it is now:
Finally we have a game! Now let's work on its polishment.
You can play it here: https://brendaw.itch.io/supply-guy
And that’s it for now. For the next time I want to add more expressiveness for the Mates, create a high score counter and replay function, and maybe some intro/menus to improve starting experience. If you want to get updates from this DevLog in other places, you can follow me on Twitter or subscribe to my projects' newsletter!
See ya!