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Good game and great idea, for me I'd say the final touches to make it a great game are to make the enemy AI a bit dumber (right now it's a little tough with it always tracking the ball), giving it some abilities of it's own to fight back against the player, and a win/fail state that could perhaps lead into different game modes?

Also managed to get the following combo of cards:

  1. Get the double paddle card
  2. Get a couple cards to double your paddle size
  3. Bingo! You now cover the whole of your side of the screen and become unbeatable :D

Thank you! I appreciate the feedback! I'm still trying to get all the basic gui and  cards to work properly. Like the double paddle and double size combo you did, that needs to be fixed. :c 

Once I finish fixing and coding all of those I will move onto win/fail state and maybe a challenge tree with different leveled ai.