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Forgot to write this, the scorpions deal way more damage since they are much stronger enemies. I used a game mechanic that's often seen in RPG games which is: the more you progress in the various zones of the game, the more the enemies you'll encounter will be way stronger, same for the Bandits. The slimes are very weak so that the Player can LVL up easier with them, they are the weakest enemies in the game, followed by fairies, then plants, then scorpions and then bandits.

yeah! Scorpions being more powerful than slimes makes sense. It just feels strange to me that when turned into a scorpion, you are about as effective in combat as anything else thats not a human.


About the heal spell, it simply seems like something you never want to cast in combat ever. Most, if not all enemy attacks seemed to do more in damage than a heal spell is ever able to accomplish in one turn iirc? So if you use heal for 200 health and get hit for 250 all you've managed to accomplish is reduce the damage taken by 50, at the cost of 5 mp. And it cost the enemy nothing to do this so its kind of just a waste of time.

Uhhh puppet power: maybe an attack that reduces enemy physical or magical defense or damage?

I understand I'll see to buff it a bit :3, oh and it sounds like a nice idea!