I feel like this game could use a bit more tweaking. Even though you start out with a heal spell, it seems to almost always do less damage than a regular attack on any given target. Additionally, I have found almost no reason to use the lightning spell on anything at all? It does so little damage, even though you can use it to hit multiple targets the only time you ever face more than one of anything is when you're facing two slimes, and even then you're better off using pretty much anything else to kill them faster.
I am intrigued by the poke skill you get from being scorpioned! However, as is for the most part being changed feels more like a hindrance than a game mechanic. It's the only change that seems to do anything notable and isn't a game over I found. Are there more I missed? Also the poison could maybe stand to be made more likely for the TP investment, or garunteed even for the low damage it does. IDK.
I was definitely a little sad to find out that getting turned into a doll meant basically nothing, and you could only do it once.
It also feels a little cumbersome to only be able to do things like get the elemental stone and open chests while human, as well as being completely useless at combat. The scorpions you fight do more damage to you than the slimes did by a longshot, but when you get turned into one you can't even graze a random thief?
Anyway these are just my thoughts. I am intrigued by what I've seen so far! please don't take this as a sign to stop.