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(1 edit)

Allright, this game needs a walkthrough. There aren't multiple save slots as far as i am aware, and you miss one conversation, and with not-hand-holding quest log doesn't explain much, you can be absolutely lost. Now i have to look for a chest that i don't know where to look for.

And no, she won't be explaining it twice :D

Also, how do you get firewood? Yes... I tried chopping anything wood-looking with an axe.

Another problem (i have not completed all of the questlines so i might be wrong) there is no way to replay scenes. And you have one save slot (afaik). So, one suggestion, to use bed interraction when specific character using it to replay the scenes. It feels like an easier fix.

(+1)

Only one save slot is already enough to push me away from the game

(2 edits)

Well i would still give a try. The game does feel and look quite good. But i feel you mate. I do. It does suck.

Hey! The game already has multiple save slots... just in case you want to give it a try :D

(2 edits)

Thanks for your feedback!

    • More save slots would be added, no problem;
    • Added small quest logs in 0.07 which will help you with that problem. Here's how it looks like:
      • Ability to get firewood from fallen trees was also added in 0.07;
      • And ability to replay scene was also added in 0.07, but you need to get some level of reputation with NPC first;

      In the current moment 0.07 is private and available on Patreon, but soon will become available for free.

      (1 edit)

      Hello Catinmask! First of all thank you for your amazing work. I loved the crafting minigame, and i am hoping for some secret recipes :) I am not sure If it's within capabilities of the game's engine, but a general advice, some extra interractions that can be directed by player in intimate scenes makes it so much more immersive :) (I am still talking about free version so...)

      Ah also thanks a lot about that quest information. I really needed that.

      Some extra interactions? I would like to hear some examples if that's possible. And feel free to offer your ideas, you notice what I don't from your player's perspective.

      Anything to make it less static, really. Actually playing in the animation is leagues ahead on watching a video. Depending on the animation being able to change hand positions like touch actions, changing current animation stage, changing small parts of the animation on played scene, like position of a specific part or speed ect. Long story short, whatever you think will be possible :)

      Thank you, I will try to make the animations of the act more dynamic. By the way, the speed already changes dynamically during the act.

      i really wanna play this game. but i will wait for the ver 0.7 to come out. so can you tell us approximately when 0.7 will be releasing?

      I think next month.