Thank you so much for the feedback. This is awesome!
- Nice catch with that Ring Gust bug. When this had no valid movements to apply, it returned without sending notification that the ability had been applied (without effect). Fixed for the next update.
- The damage variance is simply random -1, +0, or +1 to add some uncertainty. I've been thinking it would be nice to tie this into a Luck stat for units so that lucky units have a higher chance to do more damage and unlucky units to do less. For now, the UI might benefit from making this seem more like an estimate so added a "~" prefix to the amount. This too will go out with the next update.
- I agree these descriptions were lacking. Revised these to include more info about their effects. In for the next update.
- I've been thinking the same thing about the grid. Every skirmish test I run I end up using the cursor to count tiles. Just need to work on some new texture assets.
- More skirmish maps and custom squads are things I'm working toward for the full game. Skirmish is pretty barebones right now, but I do see the same potential for replayability with providing lots of customization.
- I'm unsure about modding support. I like the idea, but it seems like a lot of work to get there. Something I'll keep in mind though as I work on more of the skirmish features.
Thanks again for taking your time to write this up! It's super helpful.