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I looked into the game's code (sorry). It seemed like a Fairy uses Prank only if it's damaged (sorry again if it's incorrect).

Prank has 3 different (seemingly random) outcomes, but in my playthrough I got Frog TF a few times in a row, then Cow TF a few times in a row. Maybe some mechanic to reduce this behavior of randomness could help. The easiest I can think of is to rotate between those outcomes (e.g. Frog, then Cow,  then Pig, then Frog again).

Oh it's fine don't worry! And I can do that !