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Game Title/URL: https://dustotail.itch.io/lost

Pitch/Information: You play as a small little creature who wandered into the dark forest. You need to find your way back home to your beloved owner by going to the center of the map. There are 3 endings (2 bad, 1 good) depending on your actions. Things are not as it seems. You need only a mouse to play so why not jump right in this small experience I made.

I'd like feedback on: Game concept and story-telling, visual and audio.

I need help on: Modeling, rigging, 3D animation (preferably procedural and/or non-humanoid), and environment designs

(+1)

The problem of your game is the gameplay; it is quite boring because the bunny is really slow and there aren't really many of things to do. However the idea and the story is really good, and the game makes you really curious about the ending (I achieved the 1st and the 3th ones). I think the camera is a bit too high, and sometimes that creates some bad optical effects (for example, sometimes it looks like the bunny isn't moving). The visuals are good, especially the bunny design and the flowers. The 2d artworks are great too. The audio is fine. I think you can give a better sensation of "lostness" by making the forest darker and the light sources more bright. (Sorry for the bad english)

(+1)

Ye, the only interaction available rn is just hopping around, eat the suspicious flower and avoid spawning enemies. So my endings were based around that. I actually planned the game out to be bigger with more enemy types in different regions (basic enemies in the fields, huge one with long legs in the trees, and maybe some humanoid), and more gimmicks to interact with rather than just the flower, but was pressed for time so decided to scope down.

For camera, tbh, I just picked up cinemachine. I played around with it but not sure between dolly track and just simple tracking. Forgot to turn off the cinemachine collider component too for the trees since i made them transparent when bunny is occluded. Just not good at cinematography rn.

I actually planned to make the scene lighter just to make the navigation slightly easier. But I may keep it that way, or making the contrast bigger like you suggested if I implement some directional hint in the future.

Thanks for playing my first complete game!

(+1)

I did endings 1 and 3, and I appreciated your game!

I think the concept is good and easy to understand, like the story.

For visual and audio, I find that it fits perfectly with the atmosphere and I like the creature's cute design. Also, the introduction is nice.

Without enemies I found the game a bit empty, you could add little flowers in the grass to add color for example.

I also think that the addition of several levels can be a good idea, with new mechanics to avoid monotony.

A pause menu to retry or quit the game can also be a good thing to add to your game.

Aside a strange camera behaviour when you walk under trees, I didn't encounter any problem.


Sorry if I was too severe and I hope that my feedback will help you! ^^

Thanks for playing!!

Environment wise, ye I could have added more. First time using Unity Terrain system, so I just painted the same old texture everywhere lol. I will probably add more gimmick, enemy types and levels, when i have more time.

UI wise, like you said. Just a little bit pressed for time :))

For the weird camera behaviour, I think it would be the Cinemachine Collider component working with the trees. I will fix it or adjust the cinematography.

Thanks for your honest feedback, much appreciated!

No problem, good luck updating the game! ^^

(+1)

Dusto! Great to play your game!

It's a cute little story, and I love the concept. Your little character model is amazing, and I love all the animation. I do think it could use some complication. At the moment, it seems like there are two states: hopping and at rest. Maybe the addition of an "ability" or two, like a sprint or springy long jump, could add to the intrigue.  Also, the flowers and fireflies are very pretty, but a little change in scenery might be nice; the top down view isn't bad, but it doesn't really let us see our surroundings that well, which means finding anything can be difficult, especially with how dark it is.

I think this is the start to something really nice. You have a lot going for you already, and I think with some work this has legs, as they say.

(+1)

Thank you~~~

Glad that you like the concept. I will probably add some more gimmicks and enemy types depending on the region on the map (couldnt this time due to time).

Camera wise, I havent done any cinematography before so thats that :)) I planned to use dolly track cinemachine but I am not how to deal with the jittering when the camera goes around the corner due to auto distance calculation. That would probably be better for atmospheric game. But I just opted for good old tracking. Next time i guess

Thanks for your feedback!