The problem of your game is the gameplay; it is quite boring because the bunny is really slow and there aren't really many of things to do. However the idea and the story is really good, and the game makes you really curious about the ending (I achieved the 1st and the 3th ones). I think the camera is a bit too high, and sometimes that creates some bad optical effects (for example, sometimes it looks like the bunny isn't moving). The visuals are good, especially the bunny design and the flowers. The 2d artworks are great too. The audio is fine. I think you can give a better sensation of "lostness" by making the forest darker and the light sources more bright. (Sorry for the bad english)
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Ye, the only interaction available rn is just hopping around, eat the suspicious flower and avoid spawning enemies. So my endings were based around that. I actually planned the game out to be bigger with more enemy types in different regions (basic enemies in the fields, huge one with long legs in the trees, and maybe some humanoid), and more gimmicks to interact with rather than just the flower, but was pressed for time so decided to scope down.
For camera, tbh, I just picked up cinemachine. I played around with it but not sure between dolly track and just simple tracking. Forgot to turn off the cinemachine collider component too for the trees since i made them transparent when bunny is occluded. Just not good at cinematography rn.
I actually planned to make the scene lighter just to make the navigation slightly easier. But I may keep it that way, or making the contrast bigger like you suggested if I implement some directional hint in the future.
Thanks for playing my first complete game!