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This was a fun one! Having the player itself count down towards the dash is pretty clever and the game has that "easy to learn, hard to master" quality. It does feel like the dash itself could be more impactful, as right now it felt more like a hindrance than a reward. Good submission!

Thank you for your kind words!

The dash serves to get you out of trouble, combo-strike a bunch of meeps, or, most importantly, destroy guard towers. I will admit it takes a bit of getting used to, no doubt about that!