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A jam submission

If God Wills It, a Die Can DiceView game page

Don't roll dice. Dice everyone else.
Submitted by DancingEngie (@DancingEngie) — 4 hours, 58 minutes before the deadline
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If God Wills It, a Die Can Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#494.2184.218
Overall#2043.9703.970
Presentation#5093.9823.982
Creativity#6243.7093.709

Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player has a sword that ROLLS around a die, and must DICE board game pieces to survive. Hey, we can interpret the theme however we like, right? :)

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 32 to 13 of 32 · Next page · Last page
Submitted (1 edit) (+1)

I had so much fun playing this game! I've probably played this 8 times trying to make it to 100 kills. The music is perfect for this game, the sound effects are well chosen and well implemented, the art is funny, the enemies are all unique and fun to play against, there is a great enemy diversity, the movement felt nice, and the whole experience never felt unfair. My only complaint is that it didn't go with the theme very strongly. Five stars all around!

Submitted(+1)

fun game. I like how the music and story sound so serious but the art is so simple. good job.

Submitted(+1)

Ahahaha the intro! The music!! The CARNAGE!!! What a delight. Now I need to find my mouse since that probably feels much nicer than my track pad.

Submitted(+1)

Love it! i really enjoyed the game, it has a great game feel. i especially love how you can deflect the bullets back.

Submitted(+1)

very fun, I got to 242

Submitted(+1)

Very fun! my expert strat is to swing around in a circle :)

Submitted(+1)

reminds of the sword from radiant silvergun, very nice

Submitted(+1)

This game is actually fun which is surprising for a lot of these submissions. Great job making the die feel good!

Submitted(+1)

got to 260, this game is really fun!

(+1)

Got to 107

Submitted(+1)

Hahaha what an experience!

Very well put together. It's fun to play, and the humour is great. Great job!

Submitted (1 edit) (+1)

Amazing game which first had me swinging my sword about like a lunatic, then I tried making attacks with greater intention until I figured out that the most optimal way to play (that I found) was to swing the sword about in circles constantly whilst trying to nudge the player into favorable locations.

After realizing that I had fallen for the classical "Given the opportunity, players will optimize the fun out of a game" I decided to give one last valiant effort to become the most efficient ninja in all the kingdoms, only swinging my sword when it was absolutely necessary. Ultimately I failed but had a great time failing!

//Maxi

Developer (3 edits) (+1)

Heh, fair enough. Early in development the ever-important issue of “what if they stand around swinging in circles tho” was even more prevalent.

I think making short swings against trash enemies coupled with smart AI kiting and dashing is the best way to reliably get an impressive score. Then again, the game also accepts players who just want to take the spinny way out and watch the fireworks. If slashing meeps ain’t fun, why bother?

Submitted(+1)

Addicting! Simple yet better than most complex looking games I tried. Awesome job.

Submitted(+1)

A cute game, executed in a humouristic manner. Pretty fun to play for a while as there is variety brought in by various types of enemies. I like the way the difficulty scales as you go. Well done!

(+1)

Simple, smart and fun. Solid loop, cute art & some lil drama. Just bravo ! Proudly got to 281 by waving my mouse in circles until a bullet found a weakness in my garde... With a few more twists and balancing (counterattacks, throw bullets, obstacles, juicy effects, levels, etc) you have an addictive hit!

Thank you for the Newgrounds vibes <3

Developer (1 edit) (+1)

Ayy thanks! And yeah, I agree; balancing a jam game is hard. I had plans to introduce more powerful enemy tiers but they were scrapped for the sake of polish (game feel/audio design/the intro). None of it is worth it if meeps aren’t fun to slice in my book.

Mid-to-late 2000’s Newgrounds is best Newgrounds <3

Submitted(+1)

I love the approach to the theme. The intro is so epic. It made me invested into the die's struggles before I even got to see it in it's full glory.
Very enjoyable game! Had me retrying a few times to get a better score (I got to 80). I think it would be better if the castles disappeared after a while.

I would like it if the camera was zoomed out a bit to give some 'padding' to the game area, as now it is quite difficult to hit an enemy standing on the edge without moving the cursor outside and losing tracking.

Developer (1 edit)

Thanks for your kind words and feedback! I’m glad you enjoyed the intro cutscene too; I went for a “self-aware, overly-dramatic” vibe, but it was mainly an excuse to have a cool title card reveal :)

Unfortunately I couldn’t get itch’s fullscreen mode to support a 4:3 aspect ratio, so I had to keep it in a small window. What you can do at present however is zoom the actual browser in a bit (CTRL and +).

Towers can be destroyed by dashing into them. Their spawn rates are too high if you aren’t used to them yet, I’ll agree with you there.

Submitted(+1)

Oh, I did not realize the dash works on towers and thought they just stay there forever. That makes sense.

Submitted(+1)

What an amazing game. Despite its simplicity, it has lots of depth and is also extremely fun. Great job.

(+1)

Way more fun to play than I initially thought. I like the simple atmosphere and the variety of enemies.

(+1)

this is so fun 

Submitted(+1)

This game feels so polished and stylish, despite being made in only 48 hours! Really great work, and the dramatic theming was top notch : )

Viewing comments 32 to 13 of 32 · Next page · Last page