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This art is great! I agree with DustoTail that the story is a bit abrupt. I would add that the player character has only the basest reason to stay in this situation (the gun), and would, I imagine, be looking for a way to get out. Maybe pretending to drink the wine, attempting to overpower the banana and flee early on. We need more of a reason for them to go along. Maybe more choices would help. We're only two at the very end, and one of them has no bearing on the story. I think making this more of a conversation where you as the character get to try and talk the banana down would be more interesting and believable.

Hope that helps!

Yeah, the reason it’s rather clunky is because of rushing issues. We pretty much have the full plot planned out, just need to make it fit in.