I like the concept, but the problem is that the events happen to fast and there is no indicator on the event. For example, I got to the key part, and the gravity flipped and I landed on a spike and it felt really unfair. Another example is when I was about to making a jump when my controls were inverted and I died. If the cooldown was 20 sec and there was a heads-up on what would happen, the game would be a lot better, but none the less, I liked the game!