It was quite frustrating to play through since most of the abilities tend to hurt or hinder rather than help. However, it's super satisfying to get a 6 and breeze through it XD The collision on the spikes is a bit wonky and sometimes I can just land touching it but still not get injured. The idea is nice but I feel like the level design isn't built around it (i.e. the abilities are not really needed to progress through some levels). Maybe you can have the abilities open up certain paths and close others, like in a Metroidvania. Otherwise most of the time I feel like I'm just sitting around waiting for the effect to end.