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(+1)

I like the premise, it seems like it could be really fun if expanded upon. The game is waay too dark for it's own good though, as a strategy game it should be easily readable as a priority. It also takes a bit too long to get going, and defending feels like a situational mechanic that sorta works. 

Those would be my criticisms, but I want to emphasize that the core idea could be great with a bit more work.

(+1)

Thanks for playing and for the feedback!

Yeah, it is definitely a little dark. Was kind of a late change and I probably should have kept it a little brighter. I need to work on the lighting some more just in general.

One idea I had was to roll three dice for each unit, and maybe have some kind of turn order between them. Did not have time to implement but it may ultimately help to get things going faster and would also make programming the AI a lot easier (it is pretty dumb right now :)).