On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

mr_mirr0r

88
Posts
6
Followers
1
Following
A member registered Aug 24, 2019 · View creator page →

Creator of

Recent community posts

Thanks for the feedback.

I'm not sure what's causing that. It should work correctly if you download the game.

Thanks for the feedback.

If you want try it out without the screen crop, it should work fine if you download the game.

Love the idea, and the gameplay is really cool and fun. But I can't seem to get it tho... I keep losing and I cant seem to get the flowers to spread. My only real complaint is that the visual style, while charming, makes it a bit hard to make out the hazards in the scene. Other than that, great game 👍

Pretty good game. You managed to create a whole lot of content. I liked the skill point mechanic, tho I wish there was more to the actual gameplay. It mostly just came down to finding the knife, and finding the person, which isn't bad by itself, but maybe the time limit should've been tighter or something to make it more exciting. 

PS Congrats on the kill sound effect, it startled me quite a bit...

Pretty cool idea. Though the ships didn't attack me too much so it was kinda just a cruise. Boosting around can be pretty fun when the asteroids aren't too cluttered. In my opinion it would've been more fun if it was faster (a bit less obstacles) and more enemies attacked you. Especially because the movement was really smooth but the game doesn't let you use it to it's full extent. Good job, keep up the good work 👍

The game is certainly interesting. The controls feel kinda clunky for the robot and it is sometimes hard to know which character you're controlling. Also, the timer is way too long. Other than that, good game.

Oh, and the game told me I suck, so no high score from me... :(

Pretty cool game, but I have some problems with it. The control is quite finicky and hard to read due to the static camera angle. Maybe you concentrated too much on making a lot of levels and not enough on making the core mechanics polished and the levels more interesting. All that said, it was still a pretty fun experience overall and really impressive you managed to make that much content in so little time. Keep up the good work 👍.

Wow, this is really polished. I love the aesthetic, and the way the bricks move is really cool and unique. Great job 👍

I'm sad I didn't see this before the jam ended. Really cool, has a lot of potential. 

Cool little game you have there, don't really get how it works (the dice and the timer), but hey it was pretty good fun. My complaint would have to be a lack of explanations/tutorials.

I love it, it is so fun and crunchy. My only complaint is that the enemy bullets are too hard to dodge, so it's hard to utilise the damage mechanic because you die if you stop rolling.

Thanks for the feedback! If we do an update we'll certainly add more diverse and better-balanced waves, and fix the tutorial as that was a common complaint.

Thanks for the feedback! There is ramping up of the speed, but I guess it starts too fast :D. 

Polish it a bit more, add some QoL and find yourself an artist and this game will be top-notch. It is so simple yet so fun. I love it :D.

I adore the little worm. Like the levels, especially the one where the little machines keep pressing the pips to turn them off. Overall it was pretty fun :D.

I love the art and the idea I really cool. I like how the text appears on random objects. Overall it was very cool, just wish it was a bit more interactive.

The idea is interesting and I love how the dice interact with the boxes. However, I don't like how the red die just removes a random block, maybe it should instead drop an anti-matter block that destroys or shrinks the first block it touches, 'cause that way you'd have at least some control over it. 

It took me a while t figure it out, the wording was a bit weird.  The idea is quite interesting but needs some QoL changes. There should be an image on the screen that explains which side of the dice is which (the one that is in the description of the game), you should be able to see the dice behind you and the goal should always be visible. Other than that, pretty neat :D.

It was really fun, I love the style tho I wish the characters were a bit bigger.  Shooting enemies is satisfying and it is just hard enough. I would've loved it if it were a bit easier to know if and what power you have because looking right when ten goblins are chasing you isn't an option :D.

Had very high expectations from the amazing art in the cutscene, menu and tutorial but this game sadly falls short in the gameplay. It is really hard and somewhat tedious to roll the dice while evading a horde of enemies that kills you on contact. Still a very nice game and an idea with great potential that could've been amazing.

The idea is certainly unique, tho I don't really see the connection to the roll of the dice. It seemed to me that the gameplay was too easy, I just made a big wall of satellites and had nothing to worry about. Good job on making a working leaderboard :D.

Really pretty visuals, love the style and the music. It's a great idea and is quite fun. My only complaint is that it's really hard to turn the dice properly on purpose and feels a bit like luck.

Thanks for the feedback! I will take it into consideration if I will be continuing work on the game.  I agree the changing of colours could've been more substantial if it were faster, and more wave types utilize the colours. I was kind of running out of time so I needed it to work first and didn't have time to design it more interesting.

Love the art and the gameplay was pretty fun. In my opinion other than the randomness it didn't really fit the theme very well, but I might just be picky :/

Thanks for the feedback! I know the resolution is weird but the UI doesn't work otherwise and I didn't have time to improve it. Glad you liked it.

PS you can do better than 280 ;)

I love the art and the campaign. I was very happy when I realized you could unlock the weapons that your opponents used :D. It is amazing what you guys made in only two days. My only major complaint is the fighting feels a bit tedious with the boxing gloves, maybe if they acted more naturally it would be better. The other weapons I tried were fine tho.

The premise is interesting and the game is pretty polished, but it needs some changes to make it more fun.

I would love if the rolling of the dice felt more important. Right now it feels like a very slow reload witch isn't that rewarding.  Maybe if you could get some powerups from a dice that make you faster, kill zombies you touch, make your bullets explode etc. witch would make killing the zombies satisfying. I get you were going for a slow creepy atmosphere but the most efficient tactic seems to be walking in a circle and shooting behind you so a faster arcady style might make it more interesting . 

Another way you could've gone is making the zombies rare but more powerful and that you are forced to roam around in the darkness to find something important (eg. the dice for more a new weapon, health or sth like that)

I'm just writing down the ideas I have to hopefully help you if you decide to further develop the game, I hope you don't mind :D

Pretty cool, it would've been much better if there was at least some strategy involved. Keep up the good work.

I like the premise, it seems like it could be really fun if expanded upon. The game is waay too dark for it's own good though, as a strategy game it should be easily readable as a priority. It also takes a bit too long to get going, and defending feels like a situational mechanic that sorta works. 

Those would be my criticisms, but I want to emphasize that the core idea could be great with a bit more work.

Thank you for the feedback, we’ll make sure to finish it c:

Really interesting idea, the puzzles are a bit easy and could use some work.

I like the idea. It's really easy to get stuck, maybe add a feature to pull blocks in the future c:

I don't get how to avoid enemies, sometimes I just randomly lose while the enemy is nowhere near me. Otherwise interesting idea, I just don't get how a deaf person hears claps c:

I like the level design and the pausing effects. Pretty cool puzzle c:

very cool art style, liked the music :3   Gameplay was simplistic, but enjoyable. Hope you had fun making this c:

Hmm cool concept. One problem I had was that it was extremely hard to navigate through the space and the tutorial could have told me more about what to do. Really cool art and presentation c:

Fun and unique concept. Liked the artstyle, couldn't complete the first level with the orange block xD

how and why did you make it so scary o_o The birds are terrifying. Fun game c: