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(+1)

I don't get it, but every time you die, the song plays again.

I like the idea of the ennemies you have to deal with it are cards. I just wished that each of them had an unique attack pattern, like in Deltarune's Jevil fight.

i considered having a poker chips enemy, real bummer i wasn't able to add it

also the music looping is such a pain in the butt that i haven't figured out that comes with exporting gms2 games to html

thanks for the feedback!

(+1)

In case you don't know, there is a Jevil attack that lauches squares with a different symbol.

The ♣ shoots 3 bullets at a time at you in a spreading manner.
The ♠ shoots 8 or 12 bullets in 8 or 12 directions, I forgot how many.
The ♥ shoots 4 bullets in 4 directions, then shortly after, they spin around an invisible point clockwise that moves towards you, so those bullets moves a bit towards you too.
The ♦ shoots multiple bullets directly at you, but the thing is that the first shot is the fastest, and the last is the slowest.

I think you can make something similar in a post-jam update.

(+1)

i might just try that, thanks!