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(+1)

Good presentation. Idea is a bit derivative of binding of isaac and similar games, but fairly well executed. The invisible room seems to brick my run, as either I die to the invisible enemies, or I kill them all but can't leave the room. Also there are a couple of rooms with enemies that attack you straight away with little time to react, and damage ticks are a bit close together so you can die very quickly.

Thanks for the feedback, i'll maybe do a post-jam version that fixes every tiny details that i've been neglecting 👍