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RogueDice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1627 | 3.318 | 3.318 |
Overall | #2708 | 2.788 | 2.788 |
Enjoyment | #3071 | 2.455 | 2.455 |
Creativity | #3448 | 2.591 | 2.591 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player is a dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
not really sure how it fits the theme other than just the graphics, but it was cute!
some bugs tho, like invisible enemies and dying in one hit
Cool game and concept.
intersting game
Great artwork, you could be a pro pixel artist lol
Lovely aproach on the theme, the blank room with invisible enemies are a nuicanse though.
i like the game play and the lives being on the dice is a cool idea, though every once in a while i will walk into a blank room were i get clapped by spikes or enemies, no idea what's going on there. another problem is accidentally clipping into walls that aren't walls, and not being able to exit rooms (not sure if this was a game mechanic or not) otherwise not bad.
Good presentation. Idea is a bit derivative of binding of isaac and similar games, but fairly well executed. The invisible room seems to brick my run, as either I die to the invisible enemies, or I kill them all but can't leave the room. Also there are a couple of rooms with enemies that attack you straight away with little time to react, and damage ticks are a bit close together so you can die very quickly.
Thanks for the feedback, i'll maybe do a post-jam version that fixes every tiny details that i've been neglecting 👍