I enjoy this game idea, I feel as though it was presented in the wrong medium. It became boring at times, death felt meaningless. Sometimes, I wanted to die just to try something else. I feel like one mix per round is not fun, since you can get stuck with a weapon you already got.
Absolutely fair criticism. If I had more time or could do it over again I would have tried to do something different like implement wave based combat with weapon creation in between, carry multiple weapons or make it something like a turn based dungeon crawler. But yeah, I kinda tried to get it out the door and there isn't really much in terms of difficulty curve or engagement as a result. Thank you again for the critique.