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Crazypenguin Studios

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A member registered Jul 14, 2022 · View creator page →

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classic yekko 

Pretty well designed, I liked the gameplay, and I thought the concept was pretty clever. It was pretty hard to move from side to side, but the scaling was really unique.

Charming and sweet: I thought it was quite fun, and I liked figuring out what senses to use. The art was stellar! Overall, a really good game!

Thank you! I added those messages in haphazardly on the last day, but I think they turned out quite comical :D

Really well executed! Fun game to play, it was exciting to feel super powerful as I scaled myself up and the enemy down. I think the perk system was really fun, my only qualm is that timing the dice roll was a little bit difficult to pull off. I especially loved the fact that the physical size of the enemy mattered: I scaled an enemy's head down too far, and then I couldn't hit it until I scaled its helmet down to match. Really well-done game!

It's really cute and fun, I love potion-type games dearly, so this was really fun! I loved all the different ways to prepare the ingredients, I only wish there was more variety to the play as the mouse. I felt like I could pick up an excess of items in one go and not really need to switch back. Great start to a game, I'd love to see more of it!

It does become a bit of a chaotic explosion of cars towards the end, but it is definitely a great start to a factory game!

We did! It's exciting to see how similar ideas and the same theme can still create such different games! TYSM about the level design, I'm really glad it worked out. I'm not very well versed in puzzle game creation, so I was kind of worried about the scaling. So glad to hear it worked out!

This is by far the best game I've seen in the jam so far!!! I love the application of the theme, resizing the boxes felt intuitive and the sounds gave great feedback. The strange aesthetics felt really fitting and peaceful, and the puzzles scaled well in difficulty and had me scratching my head by the end. I am in love with the little scribble demon and I am trying very hard to not steal your incredible art style. Incredible job to everyone on the team!         

p.s. i fear the eels

Thank you so much!!!

Oh god there are so many boxes help---- This game is really creative, I wish I had a VR to play it on! Fun take on the concept, and well-executed.

The rotate button is sometimes hard to click. That's... basically the only fault I can possibly find. The game is freaking awesome. Brilliant concept, excellent execution, all around fantastic game.

I liked the concept once I understood what was going on, but moving so slowly as the little mouse and inching forwards while pushing the boxes felt really tedious. A lot of things also felt unexplained, like the keyholes just disappearing when you become smaller. I like the idea, but it felt like it could've used more polish on the collisions and movement.

I very much enjoyed the game. Several of the puzzles felt like there was an "aha!" moment when I suddenly figured out the trick to beating the level, and it was a great feeling. The aesthetics were very nice: I loved the little ant guy, and the music was relaxing, giving a feeling of climbing up something. I did encounter some issues where the ant became misaligned with the grid, so I couldn't get through a gap, and once I pushed up against a wall, without changing size, I could fit through. Also, I found the second puzzle kind of unintuitive: when I realized that you needed to turn in the passageway, it didn't feel like I'd figured out the solution, more that I'd been tricked. It could use a bit of polish, but overall, a great experience, and I felt like my time was well spent!

Thank you so much! I'm glad you enjoyed it!

Yes, it is. It was made for the GMTK Game Jam 2022. Despite its inferiority in processing and myriad limitations, I find it a useful engine for getting my ideas out quickly in a format I've coded in for years, and more is possible in it than one might think.

Ya'llve got nothing on me, I just pulled off a 1:51 follwed by a 1:43

This one's really fun! Great concept, well executed, although that astronaut is not good at clearing out the horde.

Leave me alone, you harpoon people! I'm just trying to human in peace over here!
I love this game so much, 5 stars across the board. One of the best I've played so far. The ending card was hilarious, too! ("Krilled himself" was the best pun by far). I could play this for hours. Amazing job!

I really, really enjoyed this game. It was probably the best one I've played in the Jam so far.

This is a pretty good game. It gets a bit boring after a time though, and doesn't have much replayability.

This honestly gave me vibes of Celeste, it's pretty challenging and really fun. I like this one a lot.

This is really fun. Also, really challenging. It's a fun idea, and executed well, though it is unforgiving. I don't really understand how to use sucking up physical objects. I really enjoyed being unable to use direct movements.

I really enjoyed this one. It was chaotic, frantic, strategic, and it felt like the kind of game that after a while I could really get better at. Great job!

To be completely honest, I did not enjoy this game. It is fun in the same way a clicker game is fun, which is to say I felt like it wasted my time. It is a cool concept, but there's no reason to ever use snowy, so it's just alternating between rainy and sunny and then occasionally harvesting and buying upgrades. If you made it so that maybe certain plants grew better in different weather conditions, or something to make there be a reason to vary the weather cycle, the game might be improved.

This is a really innovative take on the theme! I love this idea; there are a lot of places you can take it. I have a few notes, but overall, this was a really great game.
I beat the game only using search histories, and it was pretty easy. It would be cool if you hid some preferences in the other tabs or made some preferences a bit harder to deduce. However, this feels more like a post-jam update than something that majorly changed the gameplay experience. Furthermore, I wish I could have just seen every video I could choose from at just one time. Like, over 75% of my playtime was spent scrolling through the videos to find the right ones. 

This is a solid idea for a game. I wish there was a bit more content because while I can imagine the possibilities of such a system, the game doesn't explore them. It's also nearly impossible to kill an aggroed enemy, which would be fine if the game was supposed to be about stealth (for example, you can kill one of the two enemies in the final room with an attack through the wall using the stick, and then sneak up on the final enemy from behind), but since it's advertised as an action game, this feels off. Nevertheless, if there is an update after the jam is over, I would love to try it, because this is a really cool concept and I could see it going in a lot of different directions.

This is a really fun and enjoyable game, and while the bullet hell is really challenging, I found the concept to be unique and the game to be fun.

This is a pretty good game. I like it, but I found, as some others did, that the lack of UI made the game a bit harder to understand, but as a whole, it was pretty fun.

You have to go back up the pit you fell down. You might need to double dash.

It's a fun experience, not exactly a puzzler, but an interesting play. I had fun.

This is a really fun and cool game, the art is beautiful and the game is very cool, but one issue that I found is that on certain monsters, after you attack a bit, every attack deals more damage. On the final enemy, on the second turn and onwards, when you would deal 1 damage, you deal 11, when you would deal 2, you deal 18, and so on. Otherwise, It's a very nice game. 

This is such a cool idea! Fun gameplay, challenging puzzles, smart mechanics, great art, and fun SFX; this game rocks! (Or should I say rolls?)

This is a pretty good game, but I had to look at what the abilities did, since it wasn't obvious from playing. That was probably just me, though.

This is a hard game, but it's fun to play. I like the limited randomness, how each part is doable, albeit with different difficulty, regardless of your abilities. Bold and creative concept, well executed, and fun to play.

This is a fun idea for a game, and I enjoy playing it quite a bit. The bullets can get overwhelming fast, but I think if I had a bit more skill, I'd probably rock it. Using your HP as a resource is tricky, but I love this as a game base and would love to see it fleshed out more.

 It's a cool game idea, and I like the game. I have a few critiques, but they're pretty minor. The die is a bit difficult to pick up, and since you can still edit the page during the jam, maybe you could provide instructions on what the upgrades do? I didn't understand them at first, but once I did, I found them amazing. Cool idea, well executed.

The game was a bit big in my browser, I had to scroll around to see the full screen, but all in all, I really enjoyed it. Clever puzzler, good music, fun game.

This is a great idea and a fun game. Sometimes if you speed through the dialogue, the game glitches out and refuses to show a dialogue in the box, but I suppose that's my fault for skipping through. I really like the slower pace of this game, and the strategy is very appealing.

I enjoyed the game quite a bit, it's a really cool concept, but I found that in certain cases, it was really hard to influence the die. (But then, as soon as I wrote that, I figured out a way I could have influenced the die with only one slanted piece and I feel kinda silly for writing that)