classic yekko
Crazypenguin Studios
Creator of
Recent community posts
Really well executed! Fun game to play, it was exciting to feel super powerful as I scaled myself up and the enemy down. I think the perk system was really fun, my only qualm is that timing the dice roll was a little bit difficult to pull off. I especially loved the fact that the physical size of the enemy mattered: I scaled an enemy's head down too far, and then I couldn't hit it until I scaled its helmet down to match. Really well-done game!
It's really cute and fun, I love potion-type games dearly, so this was really fun! I loved all the different ways to prepare the ingredients, I only wish there was more variety to the play as the mouse. I felt like I could pick up an excess of items in one go and not really need to switch back. Great start to a game, I'd love to see more of it!
This is by far the best game I've seen in the jam so far!!! I love the application of the theme, resizing the boxes felt intuitive and the sounds gave great feedback. The strange aesthetics felt really fitting and peaceful, and the puzzles scaled well in difficulty and had me scratching my head by the end. I am in love with the little scribble demon and I am trying very hard to not steal your incredible art style. Incredible job to everyone on the team!
p.s. i fear the eels
I liked the concept once I understood what was going on, but moving so slowly as the little mouse and inching forwards while pushing the boxes felt really tedious. A lot of things also felt unexplained, like the keyholes just disappearing when you become smaller. I like the idea, but it felt like it could've used more polish on the collisions and movement.
I very much enjoyed the game. Several of the puzzles felt like there was an "aha!" moment when I suddenly figured out the trick to beating the level, and it was a great feeling. The aesthetics were very nice: I loved the little ant guy, and the music was relaxing, giving a feeling of climbing up something. I did encounter some issues where the ant became misaligned with the grid, so I couldn't get through a gap, and once I pushed up against a wall, without changing size, I could fit through. Also, I found the second puzzle kind of unintuitive: when I realized that you needed to turn in the passageway, it didn't feel like I'd figured out the solution, more that I'd been tricked. It could use a bit of polish, but overall, a great experience, and I felt like my time was well spent!
To be completely honest, I did not enjoy this game. It is fun in the same way a clicker game is fun, which is to say I felt like it wasted my time. It is a cool concept, but there's no reason to ever use snowy, so it's just alternating between rainy and sunny and then occasionally harvesting and buying upgrades. If you made it so that maybe certain plants grew better in different weather conditions, or something to make there be a reason to vary the weather cycle, the game might be improved.
This is a really innovative take on the theme! I love this idea; there are a lot of places you can take it. I have a few notes, but overall, this was a really great game.
I beat the game only using search histories, and it was pretty easy. It would be cool if you hid some preferences in the other tabs or made some preferences a bit harder to deduce. However, this feels more like a post-jam update than something that majorly changed the gameplay experience. Furthermore, I wish I could have just seen every video I could choose from at just one time. Like, over 75% of my playtime was spent scrolling through the videos to find the right ones.
This is a solid idea for a game. I wish there was a bit more content because while I can imagine the possibilities of such a system, the game doesn't explore them. It's also nearly impossible to kill an aggroed enemy, which would be fine if the game was supposed to be about stealth (for example, you can kill one of the two enemies in the final room with an attack through the wall using the stick, and then sneak up on the final enemy from behind), but since it's advertised as an action game, this feels off. Nevertheless, if there is an update after the jam is over, I would love to try it, because this is a really cool concept and I could see it going in a lot of different directions.
This is a really fun and cool game, the art is beautiful and the game is very cool, but one issue that I found is that on certain monsters, after you attack a bit, every attack deals more damage. On the final enemy, on the second turn and onwards, when you would deal 1 damage, you deal 11, when you would deal 2, you deal 18, and so on. Otherwise, It's a very nice game.
It's a cool game idea, and I like the game. I have a few critiques, but they're pretty minor. The die is a bit difficult to pick up, and since you can still edit the page during the jam, maybe you could provide instructions on what the upgrades do? I didn't understand them at first, but once I did, I found them amazing. Cool idea, well executed.