Seems like the main mechanic is playing music for plants. Not very heavy on the dice roll mechanic.
The visuals are a mix of good plant pixel art with mspaint style drawings. The colors clash and have no real cohesion.
Sound is, but the music doesn't seem to match the beat of the ASDF music player.
Why are there so many different mechanics? Oxygen? Music? Attacks? Shielding? It is hard to grasp what I need to prioritize.