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(+1)

Seems like the main mechanic is playing music for plants. Not very heavy on the dice roll mechanic.

The visuals are a mix of good plant pixel art with mspaint style drawings.  The colors clash and have no real cohesion. 

Sound is, but the music doesn't seem to match the beat of the ASDF music player. 

Why are there so many different mechanics?  Oxygen? Music? Attacks? Shielding? It is hard to grasp what I need to prioritize. 

(3 edits)

Thanks for the feedback!
I'll get an actual artist to do all the art next time haha. And now I do see that the entire thing was a bit too complex/confused.

EDIT: if you meant that playing music on the beat of the background track didn't always give you points, that would be correct. I coded it quite quickly and it was far from perfect.