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Really unique and cute concept! Moves do feel a little slow and you can still move even on the tutorial screen, it was a fun experience! 

Hi, thanks for your comment. I understand your point of the game is not very fast pace. Originally, we want to ensure the animation is fully played before entering the next state(e.g. player's turn -> enemy's turn, vice versa) therefore the input is disabled during the animations.

ah i see, that makes more sense