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The levels are long and the main action the player takes is walking through corridors, which makes them boring. The concept of the die that could cause a big trouble at any time might be interesting, but not in this kind of game in my opinion. It makes it feel like a speedrun with an unknown limit.

Some of the puzzle ideas where nice, perhaps with more time to work on the design it could have been a really nice game

Thanks for the feedback!

I liked the merge of the sokboban with the speedrun, but i agree that i didnt made the best of the choices on lvl desingn