Nicely intuitive little game! My only suggestions would be to number the enemy rows (maybe I'm just dumb but I keep having to count the rows to figure out which die to use on the bow, especially when there's gaps) and maybe have the enemy row move forward as far as possible instead of always moving forward by one? (The sword ends up being useless quite often if you manage to kill 2 or 3 enemies in front of you.)
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Thank you, if you're dumb i'm as dumb as you, ahah. I kept getting it wrong while playtesting. We didn't had the time to implement a good way to change that though. Maybe add little isometric square below each slots. It feels like adding a new set of numbers could be confusing.
Thanks for your time and feedback !