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Sorry, thats a massive oversight from me. I was planning on adding the ability to bind keys, but didnt get around to it because of time contraints. I definitely should've picked an alternative control scheme by default, completely forgot that some keyboard layouts have z and x in awkward positions

Custom keybinds are overkill for a game jam. Just making Z and Enter shoot, AD/Arrows walk, W/Up Arrow/Space jump is enough and should be really easy/fast to implement.